A Strategy Game of Gods & Empires
Command civilizations, wage holy wars, master arcane arts, and shape the fate of nations. Every choice ripples through a living world of diplomacy, faith, and conquest.
See the Game
Captured in the browser build — a deterministic Rust simulation rendered in 3D.
The Whole Board
Turn zero: every house on one island, before the first move.
Midgame
Five rival houses, grown borders and cities that have changed hands.
Procedural Hex World
Nine biomes, cities, armies and territory borders on a 3D hex map.
Heroes & Armies
Heroes with attributes, traits and abilities lead mixed armies.
Six Doctrines
Invest in doctrine trees and combine two for hybrid unlocks.
Cities & Buildings
Grow cities through tiers, raise walls and specialise production.
Treaties & Offers
A rival offers a pact; answer it from the Diplomacy tab long after the toast fades.
A Living World of Strategy
Every system interlocks. Your doctrine choices ripple through combat, economy, diplomacy, and magic.
Six Doctrine Trees
Industry, Science, Faith, Arcane, Nature, Chaos — each with 5 tiers of branching upgrades. Hybrid cross-doctrine combos unlock unique capstone effects.
Turn-Based Hex Strategy
Command armies across procedurally-generated hex maps with 9 distinct biomes. Terrain affects combat, movement, and resource yields.
Deep Combat System
Unit counters, morale, flanking, terrain bonuses, siege warfare, and naval units. 39 unit kinds from skeleton archers to chaos lords.
Arcane & Divine Magic
Cast spells, perform rituals, sanctify territory. Mages draw from mana fonts and dark shrines. Faith powers divine intervention and crusades.
Heroes & Champions
Recruit unique heroes, lead armies into battle, and level them up to unlock new ability picks. Heroes bring auras, morale and healing to the ranks around them.
Economic Depth
Manage 10 resource types, build trade networks, establish mines and harbours. Food, mana, iron, gold, and crystals power your war machine.
The Sea Market
Build harbours and trade ships, sail cargo between ports, and answer the foreign merchant houses that sail in with offers. Attack a house and they remember. Pirates raid laden ships. Pick the Seafarers preset to sail.
Treaties & Royal Houses
Climb from peace to a pact to an alliance, or break one and pay in honor. With Royal Houses switched on, every court has a princess and a prince with their own portrait, and houses that hold a treaty can seal it with a marriage.
Generations
Royals are born, grow old and die; the house mourns, the eldest succeeds, and a dead line adopts a cousin rather than ending. Births, deaths and mourning run in game years.
Espionage
Post a spy on a named city and read the intelligence it brings. Take a royal captive and choose what happens to them. Sabotage, poison, assassinate — and blame another house for it.
Online Multiplayer
Play against other people: a ranked queue with a rating that moves, quickplay, or a custom lobby. The server owns the simulation, two-team modes are supported, and any lobby match can be watched.
Play on Your Phone
The same game installs as a web app, and a native iPad / iPhone build is in closed TestFlight testing. One codebase, one simulation, two ways to play.
Six Doctrines, Infinite Paths
Each doctrine is a 5-tier research tree. Cross-doctrine combos unlock unique hybrid effects.
Industry
Forge empires through production and trade.
- T1 — Workshops Unlock workshops, boost production speed.
- T2 — Trade Routes Establish trade networks, earn passive gold.
- T3 — Siege Works Build siege workshops, train engineers.
- T4 — Grand Forge Unique building: Grand Forge. +50% metal output.
- T5 — Industrial Revolution All cities gain +2 production. Discount on all building costs.
Science
Unlock knowledge, observation, and technological supremacy.
- T1 — Libraries Unlock libraries, boost research rate.
- T2 — Cartography Extend vision range. Unlock explorers.
- T3 — Alchemy Unlock mana fonts. Resource conversion recipes.
- T4 — Observatory Unique building: Observatory. Full map vision pulses.
- T5 — Omniscience Permanent vision on all explored tiles. Tech steal from defeated foes.
Faith
Convert the masses. The faithful shall inherit the world.
- T1 — Temples Unlock temples, generate faith resource.
- T2 — Crusaders Train zealot and crusader units.
- T3 — Sanctification Sanctify territory. Faith damage bonus on holy ground.
- T4 — Inquisition Inquisitor units. Suppress enemy faith in conquered cities.
- T5 — Divine Mandate Victory condition: control 5 holy sites. One-time global conversion pulse.
Arcane
Master the hidden arts. Bend reality to your will.
- T1 — Mana Fonts Unlock mana fonts, generate mana resource.
- T2 — Spell Circles Mages learn tier 2 spells. Ritual casting unlocked.
- T3 — Portals Build portals of light and darkness. Instant unit teleportation.
- T4 — Archmages Recruit archmage heroes. Double spell damage.
- T5 — Arcane Apotheosis Victory condition: cast the Grand Ritual. Map-wide spell.
Nature
Grow, adapt, and let the wild reclaim civilization.
- T1 — Herbalism Unlock herbalist huts. Units heal in friendly territory.
- T2 — Pastures Build pastures. Mounted units gain +1 movement.
- T3 — Treants Awaken treant units. Forests provide combat bonuses.
- T4 — Endurance All units gain regeneration. Food consumption halved.
- T5 — World Tree Victory condition: grow the World Tree to maturity. Forests spread to adjacent tiles.
Chaos
Embrace destruction. From the ashes, a new order rises.
- T1 — Dark Shrines Unlock dark shrines, generate chaos resource.
- T2 — Assassins Unlock assassin guild. Train wraiths and assassins.
- T3 — Necromancy Raise fallen enemies as skeletons. Zombie plague spell.
- T4 — Chaos Lords Recruit chaos lord heroes. Cities lose loyalty when you approach.
- T5 — Apocalypse Victory condition: raze 70% of enemy cities. Global destruction pulse.
Be the First to Play
Join the closed playtest. Get early access, dev updates, and a chance to shape the game.