A walled capital, a cathedral and an arcane portal over a fantasy valley at dusk
In development · Browser playtest

A Strategy Game of Gods & Empires

Command civilizations, wage holy wars, master arcane arts, and shape the fate of nations. Every choice ripples through a living world of diplomacy, faith, and conquest.

Six Doctrines

See the Game

Captured in the browser build — a deterministic Rust simulation rendered in 3D.

Ages of Dominion island at the start of a match with three starting cities visible across the whole hex board

The Whole Board

Turn zero: every house on one island, before the first move.

Ages of Dominion island in midgame with five coloured territories, grown borders and contested cities

Midgame

Five rival houses, grown borders and cities that have changed hands.

Ages of Dominion hex map with forests, hills, cities and player borders

Procedural Hex World

Nine biomes, cities, armies and territory borders on a 3D hex map.

Selected hero with attributes, traits and abilities above the army roster

Heroes & Armies

Heroes with attributes, traits and abilities lead mixed armies.

Doctrine panel with points invested in Industry and Arcane

Six Doctrines

Invest in doctrine trees and combine two for hybrid unlocks.

City panel for a tier-3 city with its culture, population, influence and garrison

Cities & Buildings

Grow cities through tiers, raise walls and specialise production.

Diplomacy tab with an offer waiting on you: Player 1 offers a non-aggression pact with Accept and Decline buttons

Treaties & Offers

A rival offers a pact; answer it from the Diplomacy tab long after the toast fades.

A Living World of Strategy

Every system interlocks. Your doctrine choices ripple through combat, economy, diplomacy, and magic.

Six Doctrine Trees

Industry, Science, Faith, Arcane, Nature, Chaos — each with 5 tiers of branching upgrades. Hybrid cross-doctrine combos unlock unique capstone effects.

Turn-Based Hex Strategy

Command armies across procedurally-generated hex maps with 9 distinct biomes. Terrain affects combat, movement, and resource yields.

Deep Combat System

Unit counters, morale, flanking, terrain bonuses, siege warfare, and naval units. 39 unit kinds from skeleton archers to chaos lords.

Arcane & Divine Magic

Cast spells, perform rituals, sanctify territory. Mages draw from mana fonts and dark shrines. Faith powers divine intervention and crusades.

Heroes & Champions

Recruit unique heroes, lead armies into battle, and level them up to unlock new ability picks. Heroes bring auras, morale and healing to the ranks around them.

Economic Depth

Manage 10 resource types, build trade networks, establish mines and harbours. Food, mana, iron, gold, and crystals power your war machine.

The Sea Market

Build harbours and trade ships, sail cargo between ports, and answer the foreign merchant houses that sail in with offers. Attack a house and they remember. Pirates raid laden ships. Pick the Seafarers preset to sail.

Treaties & Royal Houses

Climb from peace to a pact to an alliance, or break one and pay in honor. With Royal Houses switched on, every court has a princess and a prince with their own portrait, and houses that hold a treaty can seal it with a marriage.

Generations

Royals are born, grow old and die; the house mourns, the eldest succeeds, and a dead line adopts a cousin rather than ending. Births, deaths and mourning run in game years.

Espionage

Post a spy on a named city and read the intelligence it brings. Take a royal captive and choose what happens to them. Sabotage, poison, assassinate — and blame another house for it.

Online Multiplayer

Play against other people: a ranked queue with a rating that moves, quickplay, or a custom lobby. The server owns the simulation, two-team modes are supported, and any lobby match can be watched.

Play on Your Phone

The same game installs as a web app, and a native iPad / iPhone build is in closed TestFlight testing. One codebase, one simulation, two ways to play.

Six Doctrines, Infinite Paths

Each doctrine is a 5-tier research tree. Cross-doctrine combos unlock unique hybrid effects.

Industry

Forge empires through production and trade.

  • T1 — Workshops Unlock workshops, boost production speed.
  • T2 — Trade Routes Establish trade networks, earn passive gold.
  • T3 — Siege Works Build siege workshops, train engineers.
  • T4 — Grand Forge Unique building: Grand Forge. +50% metal output.
  • T5 — Industrial Revolution All cities gain +2 production. Discount on all building costs.

Science

Unlock knowledge, observation, and technological supremacy.

  • T1 — Libraries Unlock libraries, boost research rate.
  • T2 — Cartography Extend vision range. Unlock explorers.
  • T3 — Alchemy Unlock mana fonts. Resource conversion recipes.
  • T4 — Observatory Unique building: Observatory. Full map vision pulses.
  • T5 — Omniscience Permanent vision on all explored tiles. Tech steal from defeated foes.

Faith

Convert the masses. The faithful shall inherit the world.

  • T1 — Temples Unlock temples, generate faith resource.
  • T2 — Crusaders Train zealot and crusader units.
  • T3 — Sanctification Sanctify territory. Faith damage bonus on holy ground.
  • T4 — Inquisition Inquisitor units. Suppress enemy faith in conquered cities.
  • T5 — Divine Mandate Victory condition: control 5 holy sites. One-time global conversion pulse.

Arcane

Master the hidden arts. Bend reality to your will.

  • T1 — Mana Fonts Unlock mana fonts, generate mana resource.
  • T2 — Spell Circles Mages learn tier 2 spells. Ritual casting unlocked.
  • T3 — Portals Build portals of light and darkness. Instant unit teleportation.
  • T4 — Archmages Recruit archmage heroes. Double spell damage.
  • T5 — Arcane Apotheosis Victory condition: cast the Grand Ritual. Map-wide spell.

Nature

Grow, adapt, and let the wild reclaim civilization.

  • T1 — Herbalism Unlock herbalist huts. Units heal in friendly territory.
  • T2 — Pastures Build pastures. Mounted units gain +1 movement.
  • T3 — Treants Awaken treant units. Forests provide combat bonuses.
  • T4 — Endurance All units gain regeneration. Food consumption halved.
  • T5 — World Tree Victory condition: grow the World Tree to maturity. Forests spread to adjacent tiles.

Chaos

Embrace destruction. From the ashes, a new order rises.

  • T1 — Dark Shrines Unlock dark shrines, generate chaos resource.
  • T2 — Assassins Unlock assassin guild. Train wraiths and assassins.
  • T3 — Necromancy Raise fallen enemies as skeletons. Zombie plague spell.
  • T4 — Chaos Lords Recruit chaos lord heroes. Cities lose loyalty when you approach.
  • T5 — Apocalypse Victory condition: raze 70% of enemy cities. Global destruction pulse.

Be the First to Play

Join the closed playtest. Get early access, dev updates, and a chance to shape the game.